The Pass plan
You play GTA 6. We keep count.
You play, Loreside remembers. What you are about to lose for good, where Jason and Lucia each stand, and what is left region by region, on the map of Leonida. On the phone next to the controller.
Not on sale yet The Pass opens after release, once you have a run worth protecting. This page says exactly what it will contain, so that nobody buys blind. Leave your address below: people on the list hear first, before the public announcement.
Hear first when Pass opens
One email: the opening one, sent to the list before the public announcement, with the price and the exact contents. Nothing else, unsubscribe in one click. Privacy
Why a second screen, when the game already counts
The game records what you did. It never tells you what you are about to lose, or which of your two characters has fallen behind.
- What you will not be able to do afterwardsSome missions lock you to one character, others close a door behind them. Loreside warns you before the door closes, not after.
- Two characters, one playthroughJason and Lucia are both playable, and you switch between them. Your tracker keeps them apart: done with one is not done with the other.
- What is left, region by regionA map full of icons does not say where to start. Loreside tints the map region by region: what is left in the Keys, in Vice City or out in the wetlands, and what is time-sensitive.
- One save, every screenConsole in the living room, phone in your pocket, computer at work: your tracker is the same everywhere, and it waits for you wherever you open it again.
Once your Pass is active
- The evening you activate itWhat you have already ticked off follows you. You open Loreside on the PC: same state as on the phone, nothing to redo.
- A sessionLoreside is on your phone, next to the controller: you tick off what you finish as you go, the count is right, and a door about to close is flagged before you walk through it.
- The week afterYou open Loreside on the train: your save is there, the map shows you where you still have to go, and you already know what you will do tonight in an hour. A patch landed during the week, and you know what it changed before switching back on. At the end you share your recap as an image; if you stream, your viewers see it live.
What the Pass looks like
The dashboard you open at night, when you have an hour left.
Product preview. The objectives shown are fictional: the real catalogue fills up when the game ships, line by line, with its sources.
Where I am
By family
My map
Your playthrough laid over the map of Leonida. Each region is tinted by what you have left, and carries a mark while a door still closes there.
- Vice City7 of 11one door
- Capri3 of 3
- Key Lento0 of 7
The map itself is free, for everyone.
What you are about to close
Two missions close something for good. We warn you before, not after.
- The first heistlocks your choice of partner for the whole chapter
- The negotiationa character leaves the story for good
I have an hour
What fits in the time you have left, where you are.
- The dock contact25 minAppears after the third mission
- The postcards15 minOften inside buildings open to the publicHistoric district, east facade
You decide what we tell you
Three levels. We never send more than you asked for.
Free or Pass, line by line
| Free | Pass | |
|---|---|---|
| Countdown and release times by country | Yes | Yes |
| Official prices, editions, glossary | Yes | Yes |
| Day-one checklist | On this device | Synced across all your devices |
| Tracking your progress after release | The guides, to read | Your own tracker, ticked objective by objective, separately for Jason and for Lucia |
| The map of Leonida | The whole map, in 2D and in 3D, with its places and regions | Your playthrough laid over it: what is left region by region, and the points of no return marked |
| What becomes unreachable | No | Points of no return flagged before you cross them |
| Assistant | Answers about the game: times, editions, prices, trophies | Answers about your run: what you ticked, what is left |
| Advertising | Possible later | Never |
| Shareable recap | No | Yes: the map of Leonida tinted region by region, to share on X or anywhere else, from your phone or your PC. No titles, no locations, nothing of the story. |
| Duration | For as long as Loreside is running | For as long as Loreside is running, with six months' notice if we ever stop |
The assistant, concretely
It answers from the Loreside index: trophies and how rare they are, patches, editions, prices, unlock times, figures reported by the press at launch. Every answer carries its source and its date. And because it sees what you have ticked, it knows what you have already done and what is left.
Questions it can handle
- Which trophies am I missing, and which are the rarest?
- What did the latest patch change?
- What's left for me in Vice City, and what still closes there?
- How long is the story, according to those who finished it?
- What is time-limited right now?
- What exactly does my edition include?
What it does not do
It does not make things up: when something is not in the index, it says so, and the question joins the queue of topics to cover. It does not tell you what happens next in the story. It relays no leaks. And it does not pose as a walkthrough: it gives you what has been verified, with its source, not what it thinks it knows.
Free, it answers about the game: unlock times, editions, prices, trophies and how rare they are. With the Pass, it answers about your run: it sees what you ticked, so it knows what is left, in which region, and where to start tonight. The index grows week after week; the assistant knows a little more every day.
Before release there are only practical questions to handle (time, editions, preload), and the site already answers them for free. It opens with Pass, when there is a game to play.
What stays free, for everyone
Everything you need to be ready on release day: the countdown, the unlock time in your country, official prices, editions, the glossary, the map of Leonida in 2D and 3D, the checklist on this device, the release-day alert, and the assistant on questions about the game. None of that will move behind a paywall.
What we guarantee, and what depends on the game
Guaranteed from day one: what you tick found on every screen, separate tracking for both characters, your progress laid over the map of Leonida, an assistant that looks at your run, an export of your data, and no advertising.
What depends on the game: the detail of what there will be to track. Platforms publish the trophy list at launch; the rest is added week by week, from what is published and verifiable. We do not promise a walkthrough we could not deliver. If anything listed on this page is missing when Pass opens, it will be written here, before you buy. And whatever happens, you have fourteen days for a full refund.
Price and terms
7,99 € including tax, paid once. No subscription, nothing to cancel. Your Pass lasts for as long as Loreside is running; if we ever had to stop, you would get six months' notice. Payment handled by Paddle, who issues the invoice and appears under that name on your statement.
Frequently asked
Is it a subscription? No. One payment, once. Nothing renews and there is nothing to cancel. Your Pass lasts for as long as Loreside is running.
Do I need an account? Only at purchase, with your email address. That is what brings your tracker back on your other devices.
On which devices? Any browser: phone, tablet, computer, the console's browser. Nothing to install.
Does the Pass cover games other than GTA 6? It covers GTA 6 and everything Loreside publishes around it. Other games, if there are any, will get their own pass.
What do you do with my data? Your email address, your progress, and nothing else. No advertising, no resale, deletion on request. It is all detailed in the privacy policy.
Is Loreside connected to the game? No, and no website is: consoles do not send your save to a third party. You tick what you have done; Loreside keeps it, brings it back on your other devices and tells you what is left. If a platform ever opens access to your trophies, we will look into it and say so here before adding it.
Is the map of Leonida reserved for the Pass? No. The map is free for everyone, in 2D as in 3D, with its places and regions. The Pass adds your playthrough to it: regions take colour as you progress, and the points of no return are marked on it.
When
After release. We are not announcing a date we could not keep: the people on the list above hear first, then the opening is announced on this page and on our X account.
The ambient image on this page is generated by artificial intelligence. How we produce our visuals