GTA VI Landmarks Data (CC BY 4.0) — https://map.gtadb.org · CC BY 4.0 · Fields split (district and city extracted from the composite name), places without coordinates left out, rendering restyled in Loreside's colours. The data itself is not altered.
GTA VI Map Tiles (CC BY 4.0) — https://map.gtadb.org · CC BY 4.0 · Community map by Yanis, version 16, as published by gtadb.org. Left legend band cropped (1200 px), resized to 3000 px wide, fully repainted in Loreside's palette, in a night and a day variant (sea, vegetation, mineral, shoreline), hill-shading added from the elevation data of the same source, inherited place names faded and replaced by Loreside's own vector labels, encoded as WebP. The geometry itself is not altered.
GTA VI Map Tiles (CC BY 4.0) — https://map.gtadb.org · CC BY 4.0 · Elevation grid decoded (16-bit, 1536 x 1748), brought into the map's frame by the measured calibration, and used only to compute the hill-shading of the base map. The values are not published as such.
GTA VI Map Tiles (CC BY 4.0) — https://map.gtadb.org · CC BY 4.0 · Roads and inland water traced as vector outlines from the same community map image (colour thresholds, morphological thinning, contour simplification), so they stay sharp at every zoom. The geometry itself is not altered.
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